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AI Insights · Timothy · April 2024

Top 5 2D Anime Games on Android in the UK: Q1 2024

Explore the performance of the top 5 2D anime games on the Android platform in the UK during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 2D Anime Games on Android in the UK: Q1 2024

The first quarter of 2024 saw significant activity in the 2D anime gaming segment on the Android platform in the United Kingdom. Here, we delve into the performance of the top 5 games, highlighting key metrics such as weekly downloads, revenue, and active users. All data is sourced from Sensor Tower.

DRAGON BALL Z DOKKAN BATTLE had a fluctuating performance this quarter. Weekly revenue peaked at approximately $57.7K in the first week of January, dipped mid-quarter, and saw another rise to about $56.4K in mid-February. Downloads reached a high of 3K in the week of February 19, while active users varied, starting at 19.4K and peaking at 22.6K in mid-February before settling around 19K by the end of March.

Isekai:Slow Life showed a consistent upward trend. Weekly revenue increased gradually, reaching around $29.4K by the end of March. Downloads also rose steadily, peaking at 4.1K in early March. Active users followed a similar trend, starting at 7.9K and growing to approximately 12.6K by the end of the quarter.

Fate/Grand Order (English) experienced a gradual decline in both revenue and downloads. Weekly revenue started at about $69.1K but fell to around $7.1K by mid-March. Downloads were minimal, averaging just over 100 per week. Active users remained relatively stable, hovering around 8K throughout the quarter.

Hero Wars: Alliance had a varied performance, with weekly revenue peaking at $18.9K in late February before dropping to about $9.7K in mid-March. Downloads showed a peak of 3K in mid-January but decreased to below 1K by the end of the quarter. Active users started at 8.6K, peaking at 10.3K in mid-February, and then declined to around 7.1K by the end of March.

Arknights displayed a mixed performance. Weekly revenue saw a notable peak of $42.8K in mid-January, with other significant increases in late February and early March. Downloads were modest, peaking at 475 in mid-January. Active users started at 776 and peaked at 1K in mid-January, with a slight decline to 753 by the end of March.

For more detailed insights and data on mobile game performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024